![]() In missions where you drop into the area via parachute, hold Left and fire. Arcade version only allows pistol starts, but console ports on the Saturn and PSX has an option that allows you to keep your weapon after stages during Combat School, allowing them to be seen. These were redrawn and re-purposed for the helper NPC Achilles in Metal Slug 5 and even so he is unused in the proper game. A frame of Tarma's fourth animation is used in the credits scene of Metal Slug 7/XX. Lobbing grenades, front, backwards and backwards with weapon extended. Only the third and fourth sets are used for each character with the same method of shooting backwards, again, obscured by stage title call. Marco's first throwing animation finally sees its use in Metal Slug Attack, while the final frame of the animation is used in the credits scene for Metal Slug 7/XX. ![]() The later new characters would receive their animations for the alternate crouch throw.
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